> For the complete documentation index, see [llms.txt](https://assistcity.gitbook.io/destiny/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://assistcity.gitbook.io/destiny/raid-guides/last-wish/encounters/the-vault.md).

# The Vault

## The Mechanics

Split your team into three sets of two, one for each plate: the **Runner** and the **Defender**. There are also very obvious *plates* and *rooms*. The rooms are **Spire**, **Globe** and **Trees**, named for their very obvious contents.The Runners start the fight by stepping on their respective plates and also read callouts upon the central structure.

The objective is to open the lock to the Vault and there will be a countdown timer on your left bottom called "Vault Security Mechanism". The aim is to "Cleanse" the three plates respectively within that timer, and you have to do this sequence three times, with progressively more Mights of Riven moving in to wipe the fireteam, with a refreshed timer each time.

![](/files/-Lf8MHX2Vujr1jxmUWIX)

Honestly, the **TL;DR Step 1** at the bottom is the best way to go about getting three callouts into the chat and they might look something like this:

* **Spire Ant**
* **Tree Pen**
* **Globe Ant**

You will get three of these sets of guides per encounter. At the plate that does not have a Taken Door, your reader will go into the room while killing the adds that spawn, the Defender will help kill adds and then finally, the Runner will bring down the Eye of Riven, which will drop a Taken Essence. The runner picks it up and will see a buff of the left of their screen called either "Taken Essence Penumbra" or "Taken Essence Antumbra". If this is happening at the **Spire** plate, for example, and assuming you have "**Taken Essence Antumbra**" after picking it up, you will notice that the Taken Door at Spire closes a short moment after you pick up the Essence. Ask your team for which of the other two plate doors are open. If it is Globe, then go left and exit out the Globe room and proceed to hit the grenade button on either the Globe Plate or the Spire plate, as those two were required Antumbra cleanses (as the chat messages above).&#x20;

Rinse and repeat until the encounter is over. You will notice a light shine from the central structure to the ultimate exit door once for each cycle of three plate cleanses.

## TL;DR

Shoutout to **synnth** for teaching me this in the first place!

LEFT = PEN | RIGHT = ANT

1. Reading (at **Spire**):
   1. Take your plates
   2. Call middle symbol from **Globe**
   3. If you don't see it, do nothing and wait for middle symbol call from **Tree**
   4. If (3) or (2) is to your right at Spire, type "Spire Ant" in chat, else "Spire Pen"
   5. Call your middle symbol
2. Kill Eyes of Riven in the outside rooms, pick up Taken Essence, exit accordingly, cleanse accordingly
3. Repeat thrice and kill increasing numbers of Mights of Riven before they stab the reading plates

## The Strats

### Runners

* Clear chat and ask your clan to not use Clan Chat for a bit
* Tractor Cannon the Eyes of Riven back into the Vault room and then kill them, thank me later

### Defenders

* Nova Bomb with Skull and Top Tree Golden Gun with Nighthawk against Mights is a WIN
* Use the above when your runner is off gallivanting through the rooms and left you by your lonesome
* Tractor Cannon + Rapid Fire Shotgun works wonders, as does a sword with high Impact

## Optimal Loadout

### Weapons

Threat Level with Major Spec, Curated Nation of Beasts with Dragonfly Spec, **Tractor Cannon**

### **Sub-Class and Armor**

Warlock with Nova Bomb (Top Tree) **WITH Skull of Dire Ahamkara**

Hunter with Golden Gun (Bottom Tree) **WITH Celestial Nighthawk**

Titan with Thundercrash **WITH An Insurmountable Skullfort**


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